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The importance of technology in human life

The importance of technology in human life

technology

The concept of technology is broader than just computers and engineering, as technology touches everything that people do daily, regardless of their personal interests, and technology can be defined as a branch of knowledge that depends on the innovation process, the use of modern technical means, and linking them with daily life, society, and the surrounding environment, depending on industrial arts, engineering, applied sciences, and pure sciences. Technology can also be defined as a way of accomplishing a task through the use of multiple technical means, methods, and knowledge.

The impact of technology on the educational process

The impact of technology has become very great on the educational process since the introduction of the Internet, as many colleges and graduate programmes have created platforms for online learning, which has increased the number of students who receive online lessons. Technology also encourages people to innovate and increase their cooperation to learn, and among the things that technology provides for education are the following: Degrees and certificates are available online (in English, “online degrees”).Availability of online curricula so study time can be organised according to personal circumstances (anticipated study) Availability of modern resources and resources

The impact of technology on health

There are many effects of technology on human health, both positive and negative, and the most important of these effects can be enumerated as follows: Technology makes people lazier. This is a result of the constant entertainment in people’s hands, but technology does not make people lazier when used in the right ways, as it allows users to access more information than can be imagined with just one click of a button. Screens affect people’s vision: Many people suffer from eye discomfort after using any screen for more than two hours continuously, but not only the eyes may be affected by the use of screens; screens may also affect the head, neck, and shoulders, depending on the position of the person while using the screens of different devices. If a person needs to spend at least 8 hours a day in front of a screen, the following tips should be adhered to to reduce eye strain: According to rule 20-20-20, you should take a 20-second break from the screen every 20 minutes and look at something 20 feet away, or 6 metres from the person. Reduce the brightness of the screen glare. Sit with one arm away from the screen for an appropriate distance when using a computer screen. Increase the size of text on devices to facilitate the display of content. Impact on family lives: Technology makes every family member spend most of their time alone, apart from the rest. [2]

Technology between the past and the present

It can be said that everything changes over time, as most things are now going in different directions than in the past decades, as most people are now relying on technology, and the most important aspects that have differed in terms of technology between the past and the present can be summarised as follows: Communication: Previously, communication operations were based on snail mail (snail mail), where it was common among friends to mess with snail mail and write messages manually with postage stamps on them; the way to anchor in the mail is a slow and useless way; but in our time, the means of communication have become more useful and faster as communication time has been shortened from several days to just a few minutes, and there has become a reliance these days on these technologies. Transportation: Transportation was previously uncomfortable, as the most comfortable means of transportation were horse-drawn carts and ships, but now all means of transportation enjoy speed, safety, and comfort, such as the use of modern cars or planes, among others. Entertainment: Plays were the best means of entertainment in the past, but now all modern entertainment exists, such as cinemas, television, video games, and mobile applications.

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